A field manual for Fanadin

Learn the game

How Dreadmyst Online fits together, told through the game's own tables and formulas. Every number on this page comes from the imported game data or from the calculators this site uses, and where the data doesn't say, neither do we.

Chapter 01

At a glance

Dreadmyst Online is played as one of four classes, levelled from 1 to 25 across the world of Fanadin. This site catalogues what's in the game files:

Named items 1,179
Generated items (52 bases) 16,000
Quests 14

New players: the community's levelling guides walk through the first ten levels quest by quest.

Chapter 02

The four classes

Each class starts with its own spread of the five attributes and its own spell list. Starting attributes don't change as you level; health and mana do.

Paladin

24 class spells, 17 can be ranked up

STR
15
AGI
10
WIL
5
INT
5
COU
15
Paladin health and mana by level
Level1202125
Health751,5002,3622,812
Mana306009451,125
  • Aegis of Valor
  • Blessing of Champions
  • Blessing of Defense
  • Charge
  • Cleanse
  • Divine Protection
  • Divine Strike
  • Fortification Aura
  • Hammer of Might
  • Holy Wrath
  • Melee Swing
  • Mighty Blow
  • Pick Lock
  • Radiance
  • Ranged Attack
  • Redemption
  • Retribution
  • Righteous Storm
  • Salvation Aura
  • Shield Block
  • Sleep
  • Touch of Salvation
  • Vengeance Aura
  • Wings of Freedom

Mage

20 class spells, 15 can be ranked up

STR
5
AGI
5
WIL
15
INT
20
COU
10
Mage health and mana by level
Level1202125
Health408001,2601,500
Mana701,4002,2052,625
  • Antimagic
  • Bind Spirit
  • Boon of Clairvoyance
  • Boon of Protection
  • Chains of Ice
  • Deep Freeze
  • Fireball
  • Ice Blast
  • Ice Shard
  • Ignite
  • Illusion Gate
  • Inferno
  • Magical Amplification
  • Magical Dampening
  • Remove Curse
  • Scorch
  • Teleport
  • Vim of Wisdom
  • Warmth
  • Wisdom of Lazarus

Ranger

20 class spells, 17 can be ranked up

STR
10
AGI
15
WIL
10
INT
10
COU
10
Ranger health and mana by level
Level1202125
Health601,2001,8902,250
Mana459001,4171,687
  • Aimed Shot
  • Arrow Flurry
  • Blindside
  • Devotion
  • Entangling Shot
  • Ethereal Sting
  • Explosive Arrow
  • Eye Gouge
  • Flame Arrow
  • Focused Evasion
  • Hamstring
  • Kidney Shot
  • Mark Target
  • Multi-Shot
  • Sabotage
  • Sinister Strike
  • Sleep Arrow
  • Stunning Shot
  • Tactical Retreat
  • Vanish

Cleric

20 class spells, 15 can be ranked up

STR
10
AGI
5
WIL
20
INT
15
COU
5
Cleric health and mana by level
Level1202125
Health459001,4171,687
Mana651,3002,0472,437
  • Blessed Shield
  • Blessing of Health
  • Dark Resolve
  • Desperate Prayer
  • Discipline
  • Dispel Magic
  • Greater Heal
  • Harrowing Strike
  • Heal
  • Holy Bolt
  • Inner Strength
  • Lesser Heal
  • Penance
  • Plague
  • Reincarnation
  • Rejuvenation
  • Resurrection
  • Satanic Madness
  • Smite
  • Spark of Light

Chapter 03

Attributes

Strength, Agility, Willpower, Intelligence and Courage are the five attributes. The clearest record of what they do is in spell formulas: each spell effect has a scale formula that can reference them (Courage is written CUR there). The table counts how many class spells mention each attribute.

Class spells whose scale formulas reference each attribute
Attribute PaladinMageRangerCleric
STR Strength 3 – – –
AGI Agility – – – –
WIL Willpower 1 7 – 8
INT Intelligence 2 7 1 7
COU Courage 4 4 1 2
STR Strength
Appears in 3 class spells, for example Hammer of Might, Mighty Blow, Shield Block. 833 affixes can add it to gear.
AGI Agility
No class spell formula references it. 691 affixes can add it to gear.
WIL Willpower
Appears in 16 class spells, for example Shield Block, Boon of Clairvoyance, Boon of Protection, Chains of Ice. 835 affixes can add it to gear.
INT Intelligence
Appears in 17 class spells, for example Holy Wrath, Radiance, Ethereal Sting, Chains of Ice. 693 affixes can add it to gear.
COU Courage
Appears in 11 class spells, for example Hammer of Might, Holy Wrath, Mighty Blow, Radiance. 828 affixes can add it to gear.
Reading a formula: Fireball, effect 1
splvl+(((INT+(CUR/2))*110)/(105-(splvl*5)))

Intelligence counts in full and Courage at half weight; splvl is the spell's rank. Each spell page has a calculator that plugs in your attributes.

Attributes may also feed derived stats such as critical chance or regeneration, but those calculations aren't in the data this site has, so they aren't described here.

Chapter 04

Levels and experience

The level cap is 25. Health and mana rise every level from the class tables shown above, with a noticeably larger step from level 20 to 21.

Experience is also spent. The game client's character panel lets you buy attribute points and spell ranks with experience: an attribute point costs more the more points you've already put into that attribute, and a spell rank costs more the more spell ranks you've bought in total. The exact costs are computed by the game and aren't in the data files, which is why the build editor doesn't enforce a point budget.

Chapter 05

Zones of Fanadin

Sites on the homepage map, in the order of the level they suit.

  1. St. Revere Town
  2. Trog Cave Level 3+
  3. Howler's Valley Level 5+
  4. Kandorys Beach Level 6+
  5. Hollow Fields Level 8+
  6. Burial Grounds Level 10+
  7. Fechmar's Stand Level 11+
  8. Wanderer's Forest Level 13+
  9. Ruins of Atmar Level 15+
  10. Morgall's Camp Level 16+
  11. Deserters Level 18+
  12. Kandorys Castle Level 20–25
  13. Kandorys Forecourt Contested · PvP
  14. Hillsfar Dale Level 25+
  15. Fireshear Level 25
  16. Atmar's Fall Dungeon · 4 players

Chapter 06

Dungeons

8 dungeons in the data: 4 for groups and 4 solo. All of them require level 25. 7 of them need a key item to enter.

Chapter 07

Item quality

Generated gear rolls one of six quality tiers, shown as the first word of its name and by its colour. Higher tiers carry more gem sockets and scale affix stats and weapon damage harder. The multipliers are the ones this site's trade and item calculators use.

Quality tiers with sockets and multipliers
Tier Most sockets Affix stats Weapon damage
Junk – 1× 1×
Normal 0 1× 1.03×
Radiant 1 1× 1.125×
Blessed 2 1.33× 1.2×
Holy 3 1.66× 1.26×
Godly 4 2× 1.49×

Named items (quest rewards, drops) use the same colours. Junk tier doesn't appear on generated gear in the data. Browse named items.

Chapter 08

Generated gear and affixes

Most gear is generated: a base item (52 of them, such as Cap, Coif or Axe) at a level from 1 to 25, a quality tier and an affix. Names read [Quality] [Base] of the [Affix], for example Godly Cap of the Atlas. The data holds 7,145 affix entries, each with a level range.

How an affix's stats scale

An affix lists base values. On an item they're multiplied by the stat type, half the item level (at least 1), the slot and the quality tier. Chest, main-hand and ranged items get the full amount; other slots less:

1× Chest, Main Hand, and Ranged

0.65× Head, Legs, Feet, Hands, and Off Hand

0.5× Necklace, Waist, and Ring

Atlas (Strength 3) on level 25 gear
TierChestHeadRing
Normal +38 +24 +19
Radiant +38 +24 +19
Blessed +50 +32 +25
Holy +62 +40 +31
Godly +75 +48 +37

Affix score

Generated items can also carry an affix score word that raises their affix stats. This site records it on trade listings:

±0% No word

+10% Fine

+20% Pristine

+30% Superior

+40% Exquisite

Chapter 09

Weapons and materials

Weapon damage grows with level and quality, then gets a weapon-type and a material multiplier. Metal weapons run Bronze to Titanium and wooden ones Aspen to Hickory, sharing the same seven steps:

Weapon material multipliers
StepMetalWoodDamage
1 Bronze Aspen 1×
2 Steel Elm 1.1×
3 Mythril Cherry 1.2×
4 Emerald Black Walnut 1.3×
5 Crystal White Oak 1.4×
6 Diamond Hard Maple 1.5×
7 Titanium Hickory 1.6×
Weapon types with attack speed and damage modifier
WeaponSwing timeDamage
Axe 2.0s 1×
Bow 3.0s 1×
Mace 2.0s 1×
Sword 2.0s 1×
Staff 2.0s 1×
Dagger 1.5s 0.5×
Wand 2.5s 0.75×

Worked example from the site's damage formula: a level 25 Godly Diamond dagger deals 109 weapon damage.

Chapter 10

Stats on gear

Every stat an item or affix can carry, with the short name used in trade listings and how many affixes can roll it.

Pools and armour

  • Health HP 448
  • Mana Mana 442
  • Armor Value Armor 271

Attributes

  • Strength STR 833
  • Agility AGI 691
  • Willpower WIL 835
  • Intelligence INT 693
  • Courage COU 828

Recovery

  • Regeneration Regen 270
  • Meditate Meditate 273

Weapon

  • Weapon Value Wpn Dmg 263
  • Melee Speed Melee Spd –
  • Ranged Weapon Value Rng Dmg 267
  • Ranged Speed Rng Spd –

Critical strikes

  • Melee Critical Melee Crit 268
  • Ranged Critical Rng Crit 265
  • Spell Critical Spell Crit 267

Defence

  • Dodge Rating Dodge 265
  • Block Rating Block 259

Resistances

  • Resist Frost Frost Res 261
  • Resist Fire Fire Res 265
  • Resist Shadow Shadow Res 266
  • Resist Holy Holy Res 272

Weapon skills

  • Staves Staves 270
  • Maces Maces 258
  • Axes Axes 269
  • Swords Swords 276
  • Ranged Ranged 270
  • Daggers Daggers 267
  • Wands Wands 271
  • Shields Shields 266

Chapter 11

Trading on this site

The trade board is a noticeboard, not an auction house: players list what they're selling, and buyers contact the seller in game to make the trade.

  • You need a verified email and your in-game name on your profile before you can list.
  • A listing stays up for 24 hours; expired listings can be put back up from My listings.
  • You can have up to 25 active listings at once.
  • For generated gear you record the quality, affix, affix score, material and level, so buyers can filter by stats.
  • Add items to your wishlist (up to 50) to be notified when someone lists a match.

Chapter 12

Share a build

Put it together: pick a class and level, set your attributes, choose spells and gear, and publish it for others to rate. Browse community builds or start your own.

Sign in to create a build